NEW YEAR, NEW JOB | BETA 5 10 think you’re wrong.”
David Helgason, CEO, Unity
“Always show respect in your dealings with others – you are the role model.” Volker Dressel,
Chief Marketing Officer, InnoGames
“Not everybody is purely motivated by salary. Team bonding is key to the success of small and often larger
agile teams that are working closely together.”
Stig Strand, Games Manager, Amiqus
WAYS TO KEEP YOUR STAFF MOTIVATED
“Make sure your team talks to each other, so they understand the bigger picture and have the
motivation of caring about it.” Katharina Hautz,
Project Manager, Crytek
“Shower your staff with trust and responsibility. Admit when you aren’t sure, and listen to them when they
“Pay an attractive salary. It’s not all about the money, but given the current economic climate,
everyone is looking for financial stability and there’s nowhere that this is more important than the monthly pay-packet.”
Kim Parker Adcock, Owner,
OPM Recruitment
“Be quick to criticise, don’t faff around, be brutally honest and to the point. Then give them the ability to make it
better. Use it to fuel their enthusiasm for personal improvement.” Andrew Madden, Lead Artist, nDreams
“Create a family atmosphere: a well stocked kitchen, comfy chairs and a good few consoles and
games. We are all basic creatures.” Viktorya Hollings, Head of Studio, PopCap Games
“Show them you care about the them more than the business, treat them equal, and buy them beer.”
Mills,
Co-Founder, UsTwo
“Follow Herzberg’s motivation-hygiene theory and carefully distinguish between ‘motivators’ that,
well, motivate employees to higher performance and ‘hygiene factors’ that ensure the employees don’t become dissatisfied.”
Marc Morian,
Marketing & PR Manager, Fishlabs
“Ask your employees what you can do to support their efforts. Do it often. Let them know that you value their
special contributions.” Gordon Bellamy,
Executive Director, IGDA
WAYS TO GET PROMOTED AS A STUDIO MANAGER
“Question processes and procedures. Are they really working as well as they could be? Suggest
solutions to your manager if not.” Viktorya Hollings,
Head of Studio, PopCap Games Int.
“Always deliver value beyond that which is explicitly called out in the job-description or role.” Julian Widdows,
VP of Development, Codemasters
“Make sure the company you work for has growth potential, meaning they need to hire more studio
support for you to manage.” Mills, Co-Founder, UsTwo
“The most important skills to becoming a great studio manager are multitasking and attention to detail.” Donna Orlowski, Studio Ranger, Bossa
“Be a problem solver; if something’s on fire, put it out. Then, stop it from happening again by
tackling the root causes. If you can reliably do that, you’re someone who can improve and manage a studio. And if there aren’t any fires, start some.”
Stephen Gaffney, Studio Director, Splash Damage
“Employers will make judgement on you, rightly or wrongly, based on your social networking activity – be
careful. Never write anything that you wouldn’t happily see printed on the front page of a Newspaper.”
Andy Campbell, CEO, Specialmove
DEVELOP-ONLINE.NET
“Use social media to ask people in your network to recommend excellent recruiters who have
credibility within the industry and who may be able to help in finding the right job for you.”
James Byrne, Technical Recruiter, Havok
“Tweet people. Follow studios and people in those companies you like, then ask them to help you. They’ll do it.
Ask for help on your CV or portfolio, or even to be a mentor. You can easily turn them in to big advocates of you.” Will Luton,
Creative Director, Mobile Pie
“Twitter is a very liberal and dynamic tool. I’m not only talking about becoming best buddies with development
celebrities, though that is certainly nice. But more importantly, I’m talking about the fact that you can hear about job openings first hand.”
Imre Jele, Co-founder, Creator-in Chief, Bossa FEBRUARY 2012 | 25
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