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BETA | NEW YEAR, NEW JOB 6 very valuable.” Will Luton, Creative Director, Mobile Pie


“Keep your skills honed. However senior you are, you must still show ‘potential’.” Paul McLaughlin,


Head of Art, Lionhead Studios 9


“From the first application interview on, make it clear that you are interested in a lead position.”


Arne Lund,


Head of Graphics, InnoGames


“Expect to be critiqued. Receiving feedback from peers is an important part of any game artist’s role.” Lee Davis,


Art Manager, PopCap Games International


DISCIPLINES WITH THE MOST OPPORTUNITIES


“Clearly monetisation specialists such as virtual item selling experts or payment managers will keep


profiting from the continuing rise of free-to-play.”


Marc Morian, Marketing & PR Manager, Fishlabs


“I’d say cloud engineer. Computers are ever-changing and if anything was hailed as the future of gaming in 2011, it


was cloud computing. Anyone with the skills in place to build this technology into products is going to be in high demand.” Kim Parker Adcock,


Owner, OPM Recruitment


“Engine optimisation, network engineering and analytics”


Gordon Bellamy, Executive Director, IGDA


“UI design, definitely. Nowadays, everyone in the gaming industry is trying to produce highly compelling


and attractive user experiences that are designed to keep their audience engaged with their games.”


Francesco Genovese, Recruitment Manager, Jagex


“The biggest demand in recent months we have seen, with the rise of the iPhone, Android and


Facebook platforms, is calls for more programmers with skills in Javascript, Flash AS3, HTML and game engines such as Unity.”


Lee Burns, Recruitment Consultant, Amiqus


“I’d say AI, graphics and networking programmers.” Simon Miles,


Talent Acquisition Manager, Codemasters


3


WAYS TO IMPROVE YOUR PITCH OR MEDIA PRESENTATION


“Have a personality with a dash of humour and plenty of passion. Definitely don’t be arrogant.”


Mills, Co-Founder, UsTwo


“First off, speak louder. Seriously, no one likes a quiet talker. On a metaphorical level ‘speak


up’ also means you should talk about what you’re doing. Why keep things to yourself?”


Yann Seznec,


Founder and CEO, Lucky Frame “Do not be afraid of


numbers. If you have revenue, ARPU or player/sales numbers in


your presentation it can be a huge boost to credibility, even if the numbers are not yet big.”


Chris Mayer, CEO, Night Owl Games 8 WAYS TO USE SOCIAL MEDIA TO GET A JOB


“Get on Twitter, engage with industry people and show them you have the skills, an opinion and a passion for


their business.” Mills,


Co-Founder, UsTwo


24 | FEBRUARY 2012


“Network, network, network. By networking with gaming industry professionals on platforms such as LinkedIn


and Twitter, you’re getting your name and experience known.”


Sara McNaught, Recruitment Coordinator, Jagex


“Make sure you’re prepared, treat your profile as you would your CV, even if it means having a social profile


and a separate professional one.” Liam Ward,


Trainee Consultant, Publishing, Aardvark Swift


“Upload a video on Youtube where you show your portfolio and present yourself.”


Alexa Mann, PR, InnoGames


4


WAYS TO GET PROMOTED AS AN ARTIST


“When people tell you to work on your style, ignore them and work on every style. Being adaptable makes you


“Show amazing time management and line production abilities.” Andrew Madden, Lead, nDreams


“Show your ability to tailor your work to the game but don’t be one dimensional.” Mills,


Co-Founder, UsTwo


WAYS TO GET PROMOTED AS A CODER


“A good attitude is worth ten years of assembly coding GPUs.” Will Luton,


Creative Director, Mobile Pie


“Look to take responsibility of the game as a whole as well as your own area.” David Braben and team, Frontier


“For junior programmers, make sure that your leads and the senior producers


know who you are and the work you are doing. In fact, grab them as they walk past if you’ve got something particularly cool/interesting/fancy etcetera.” Nic Melder,


Group Lead, Senior Programmer, Codemasters


“A good idea is to take responsibility for mentoring more of the junior programmers.” Hollie Heraghty,


Senior Recruitment Consultant, Aardvark Swift


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