This page contains a Flash digital edition of a book.
UNITE 11 | BUILD


David Helgason (far left), and Nicholas Francis (left), at the Unite conference, where the pair addressed the Unity engine’s future in Flash and their renewed focus on Triple-A.


Francis: I never knew how many meetings they would need. That was surprising.


Helgason: And we have a lot more Union deals we’re nearly ready to announce. But it is a slow process.


And what about the Asset Store? Helgason: That’s something that’s got a bit more marketing focus, and it’s really


DEVELOP-ONLINE.NET


important to us and we’ve given it a lot of effort. It’s really going wonderfully actually. When we first talked about the Asset Store we thought that, worst case, it just becomes a nice feature, even if it doesn’t make people money. And it turns out that it does make people money. It’s making some people a lot of money. And it’s not just the one exception that’s making money. It’s quite a lot of people. And it’s expanding the abilities of the engine.


Things like the spline editor have offered a perfect solution for lots of games.


Francis: And there’s 1,866 assets and packs on there. It’s definitely going well. www.unity3d.com


Turn over to see analysis of Unity’s new Flash capabilities, and flick to page 42 for more about the engine maker’s move on the Asian market.


NOVEMBER 2011 | 37


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