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18 Contents DEVELOP ISSUE 122 NOVEMBER 2011 ALPHA


05 – 08 > the $25 personal computer Raspberry Pi is a tiny computer developed by a band of professionals who hope it can save computer science, and next month the developer units go on sale. Develop asks the device’s co-creator and Frontier boss David Braben what his hopes are for the platform, and how the games industry is set to benefit


41 44 36


10 – 13 > opinion and analysis Rick Gibson considers the role of the ‘promiscuous hardcore gamer’, David Braben looks at the pitfalls facing those who rush to copy infamous gaming success stories, Tim Heaton remembers Brian Eno’s Oblique Strategies, and Will Luton shares six lessons learned by Mobile Pie, along with some recommended reading


14 > the develop diary A round-up of the key industry events taking place this month and beyond


BETA


18 – 23 > can dust 514 redefine console? Icelandic developer CCP tells Develop why its new PS3 shooter – which is persistently linked to PC MMO Eve Online – is the most important console game ever made


40 43


25 – 32 > region focus: canada Love it or loathe it, Canada is still one of the most significant – and controversial – development hubs on Earth. But does the country really offer a mecca for studios and individuals alike, or is it suffering its own big freeze?


BUILD 06


36 – 38 > unite 11 An analysis of all the key themes and news from Unity’s annual user conference, including the engine’s move to support Flash and the company’s first acquisition


40 > key release: daz studio 4 Develop examines the new Pro and Advanced versions of the animation tool


41 > epic diaries: harnessing flash Mark Rein introduces Epic’s support for Flash, as well as Infinity Blade 2


43 > unity focus: the asian dev scene To compliment our Unite 11 coverage, Unity’s man in Asia John Goodale explains why the engine outfit is thriving across the Eastern continent


44 > heard about: batman: arkham city 25


Audio specialist John Broomhall talks to the composer of the score for the latest video game outing for the Dark Knight of Gotham


47 – 55 studios, tools, services and courses CODA


58 > a sideways look at the games industry The month in tweets, inside John Carmack’s brain, and Charles Cecil quizzed


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