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response I got was invariably, “Why didn’t you finish it?” Ever since, I’ve held that idea whenever creating ruins: What did the structure look like before? What happened to it? And how do I express that both simply and effectively? Extensive backstory is a crutch, and LEGO is a visual medium - the viewer should be able to understand what happened simply by looking at it.


That’s one reason I enjoy building post-apocalyptic creations; through a burned out building, a wrecked


car, or even an abandoned swingset, it’s possible to tell a story that encompasses the entire world that you’ve imagined.


The Inventor’s H by Dillon won “ ApocaLEGO Cr in 2010’s Brickf


Viktor’s Office is being prepared for Brickfair 2011


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