response I got was invariably, “Why didn’t you finish it?” Ever since, I’ve held that idea whenever creating ruins: What did the structure look like before? What happened to it? And how do I express that both simply and effectively? Extensive backstory is a crutch, and LEGO is a visual medium - the viewer should be able to understand what happened simply by looking at it.
That’s one reason I enjoy building post-apocalyptic creations; through a burned out building, a wrecked
car, or even an abandoned swingset, it’s possible to tell a story that encompasses the entire world that you’ve imagined.
The Inventor’s H by Dillon won “ ApocaLEGO Cr in 2010’s Brickf
Viktor’s Office is being prepared for Brickfair 2011
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44