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TRAPPED DEAD PC


RE FEATURES


Iceberg Interactive The college road trip


NINTH CIRCLE


is a rite of passage that any sophomore worth his weight in Jell-O shooters should embark upon at least


once. If you’re lucky, you’ll make a few friends and maybe even get laid. If you’re unlucky, you might end up out of gas in some shithole town whose citizenry has just been trans- formed into gut-munching zombies, as is the case in Trapped Dead. You play as Mike Reed, a fratboy on a ben-


der with one of his best buddies, who sud- denly finds himself in the middle of a skinbag apocalypse. Armed with only a baseball bat, you’ll soon be swinging at hordes of sham- bling pusbags as you search locales as wide and varied as the town jail, a sprawling shop- ping mall and a cemetery for more destruc- tive weaponry, including crossbows, guns and even grenades. Enemies can also be de- feated by luring them into areas where pre- set traps electrocute, burn or crush them into zombie goo. Along the way, you’ll encounter six other


playable characters (among them, an ex- army dude, a female reporter who swings a sword like a sexy samurai and a wheelchair- bound doctor who can help heal your wounds). Presented as a third-person, real-time


strategy game, Trapped Dead allows players to either go it alone or team up in a four- player co-op mode. However, regardless of which style of play you choose, combat still becomes repetitive, especially with the melee


weapons – all you have to do is ap- proach an enemy and click your mouse until the swinging starts, the blood sprays and the zombie drops.


00000 HEADSHOTS: LOTS OF BLOOD AND GORE, GREAT VISUALS, SCARY AMBIENT SOUNDSCAPE


ZOMBIE ALLEY iPhone, iPod Touch


SP Hansen Games When all you want to do is kill time by blasting away at


something that can’t press charges, drop on by Zombie Alley. Standing at the centre of an intersection, you pump out slugs


as the walking dead come at you from all four directions – each touch of the screen fires a shot in the direction you tap. Three types of zombies approach at three dif- ferent speeds, and require one to three bullets each to dispatch. Firing more than the required number lowers your score. And if you don’t take out the vampire bat circling the carnage, you’re not leaving the alley. Like many 99 cent games (and zombie flicks, for that matter), Zombie Alley starts


out incredibly addictive but becomes just more of the same once you get the hang of it. Each level increases the speed and number of rotters, but the formula never


00000 HEADSHOTS: ADDICTIVE, STRAIGHTFORWARD SHOOT-’EM-UP ACTION MISFIRES: SUFFERS FROM OCCASIONAL LAG, GAMEPLAY TOO REPETITIVE 67RM MISFIRES: CLUNKY MOUSE CONTROLS, REPETITIVE COMBAT, FRUSTRATING CHECKPOINT SYSTEM Billed as the thinking man’s Dead Rising, Trapped Dead


is still a hack ’n’ slash affair at heart, though you’ll find that you’ll do a lot better if you use tactics to lure the dead into traps as ammo is limited. So put down the chainsaw and try putting your braaaaaiiins to work for once instead. ANDREW LEE


changes. While its bird’s-eye view of the action makes for straightforward gameplay, it also means you only get to see the tops of the zombies’ heads, resulting in minimal graphics and gore. This is probably for the best, however, as both the iPod Touch and the iPhone 3 I played this on ground to a laggy halt on several occasions, turning me into instant zombie chow. A.S. BERMAN


DREADLINES


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