This book includes a plain text version that is designed for high accessibility. To use this version please follow this link.
picture frames. The techniques were primarily developed for digital data transmission but have been adopted as a means of reducing broadcast transmission bandwidths and storage requirements on disks and VTRs. A number of compression techniques are in regular use for moving images. These include ETSI, JPEG, Motion JPEG, JPEG 2000, DV, MPEG-1, MPEG-2, MPEG-4, AVC Intra, Windows Media and Real. Where different techniques are used in the same stream, problems can occur and picture quality can suffer more than if the same method is used throughout. The MPEG-2 family of compression schemes, which was originally designed for program transmission, has been adapted for studio use in Betacam SX and IMX recorders. While there is much debate, and new technologies continue to be developed, it remains true that the best compressed results are produced from the highest quality source pictures. Poor inputs do not compress well. Noise, which may be interpreted as important picture detail, is the enemy of compression. See also: Compression ratio, Concatenation, Digital Betacam, ETSI, JPEG, JPEG 2000, MPEG-2, MPEG-4, Windows Media


Compression ratio


A B C D E F G H I J


K L


M N O P Q R S T U V


W X Y Z


The ratio of the amount of data in the non-compressed digital video signal to the compressed version. Modern compression techniques start with component television signals but a variety of sampling systems are used, 4:2:2 (‘Studio’ MPEG-2), 4:2:0 (MPEG-2), 4:1:1 (NTSC, DVCPRO), etc. The compression ratio should not be used as the only method to assess the quality of a compressed signal. For a given technique, greater compression can be expected to result in lower picture quality but different techniques give widely differing quality of results for the same compression ratio. See also: Concatenation, DV, ETSI, JPEG, JPEG 2000, MPEG


Concatenation


The linking together of systems in a linear manner. In digital television this often refers to the concatenation of compression systems which is a subject of concern because any compression beyond about 2:1 results in the removal of information that cannot be recovered. As the use of compression increases, so too does the likelihood that material will undergo a number of compressions between acquisition and transmission. Although the effects of one compression cycle might not be very noticeable, the impact of multiple decompressions and recompressions – with the material returned to baseband in between – can cause considerable damage. The damage is likely to be greatest where different compression schemes are concatenated in a particular signal path.


Conform


Cutting together recorded material according to a prepared scheme such as a rough cut or EDL (Edit Decision List). EDLs can be used to directly control conforming in an online edit suite (auto-conforming). The time to conform varies widely, from a tape-based suite which takes much longer than the finished program’s running time, to a nonlinear online suite with true random access to all material. This reduces time by loading material in C-mode and the conforming itself takes only a moment and still allows any subsequent adjustments to be easily made. Note that with in-server editing, material may be loaded onto the server as an independent task, rather than involving the edit equipment itself. This circumvents the loading time so further reducing the total time to produce the finished program. The same is also true of nonlinear edit systems with the bandwidth to support loading as a background task. There are a number of established ways, or modes, of approaching video editing. A-mode is a simple sequential


method, starting from the beginning of the program and going through to the end. B-mode uses all shots from one particular source before the next source is used (i.e. checkerboarding). C-mode is similar to B-mode but works sequentially through the playback source rather than the record tape. D-mode is similar to A-mode except that dissolves and other transitions are performed last, at the end of the conform. E-mode is similar to C-mode but with transitions at the end, as in D-mode. Note that the logic of the above modes is based on the characteristics of videotape. As tape is increasingly replaced by other recording media, network conform is becoming increasingly used. Part of the work of the Advanced Media Workflow Association (AMWA) is to provide new industry standards for this important area. See also: Background loading, Delta editing, In-server editing, Uncommitted editing Website: www.aafassociation.org


Consolidation


Clearing continuous space on a disk store to allow consistent recording. This generally involves the moving of data on the disks to one area, leaving the remainder free so that recording can proceed track-to-track – without having to make random accesses. The larger the amount of data stored, the longer consolidation may take. Careful consideration must be given to large-capacity multi-user systems, such as video servers, especially when used for transmission or on-air. The need for consolidation arises because of the store’s inability to continuously record television frames randomly at video rate. See also: Defragmentation, True random access


Constant bit rate (CBR) compression Compression systems that are used to create a fixed rate of output data. This is usually to fit within a given bandwidth such as that available on a video tape recorder or a constant bit rate transmission channel. With video, the amount of useful information contained in the material varies widely both spatially and temporally – with movement. For example, a football match with crowds and grass texture as well as fast panning cameras typically contains far more information than a largely static head-and-shoulders shot of a newsreader. Using constant bit rate means that the quality is altered to reduce the information to fit the fixed bit rate. In the football case, the grass may go flat during a camera pan, with the texture suddenly reappearing when the camera is still. As overflowing the available bit rate could have disastrous results with bits being lost, the aim is always to use just under the available bit rate. The degree of success in almost filling the available space (not easily done live) is a measure of the quality and efficiency of the compression system. See also: Variable bit rate


Content


Pictures, sound, text, graphics, etc., that are edited and ready for delivery to customers – typically as programs for television. See also: Essence


Contouring An unwanted artifact similar to posterization. Digital video systems exhibit contouring when insufficient quantizing levels or inaccurate processing are used, or poor truncation occurs. The result is that the picture’s brightness changes in steps that are too large and become visible over relatively even-brightness areas – like the sky. See also: Dynamic Rounding


Control track A linear track recorded onto videotape at frame frequency as a reference for the running speed of a VTR, for the positioning or reading of the video tracks and to drive a tape counter. It is a magnetic equivalent of sprocket holes in


56


GLOSSARY OF TERMS

Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99
Produced with Yudu - www.yudu.com