Canoe Games FUN FOR CHILDREN OF ALL AGES, BATTERIES NOT INCLUDED
I remember my first experience learning how to canoe. The sky was dark, the lake grey. I dipped a few strokes timidly into the uninviting water and wondered when I could go back to shore. Then someone suggested a game. We crashed, capsized, laughed—and probably learned. Sleek torpedo or leaking bathtub, the
canoe itself was all but forgotten. While clambering atop the shiny wet hull or spinning on a dime to evade an incoming projectile, that day I learned the most important lesson in learning to canoe: we do it because it’s fun.
Race to a Dozen PLAYERS: Four players, one taskmaster
YOU WILL NEED: Two canoes, one whistle, two floating balls
HOW TO PLAY: • Players form teams of two per canoe, both teams get one ball
• The moderator calls out a task or challenge, then blows the whistle
• At the sound of the whistle, each team rushes to perform the task
• Teams get one point for being the first to complete the task
• The first team to get 12 points wins
TASK IDEAS: • Switch positions with teammate • Pivot canoe 360 degrees • Jump into water, swim under canoe, and climb back in • Throw ball into other team’s canoe
• Have each team throw their ball as far as possible before going to retrieve the other team’s ball
• When retrieving balls, teams must paddle with butt ends or paddle backward
Gunwale Bobbing PLAYERS: Two YOU WILL NEED: One canoe
HOW TO PLAY: • Two players stand facing each other, balanced on the gunwales; one at the bow, the other at the stern
• Players bob and wiggle to set the canoe bobbing
• Object of game is to make your opponent lose balance, sending him or her for a swim first
• To increase the challenge, try moving further toward the ends of the canoe
Sticky Situation
PLAYERS: At least three solo paddlers or six tandem paddlers
YOU WILL NEED: At least three canoes, a roll of duct tape
HOW TO PLAY: • Set boundaries for the area of play. For example between the shore, docks, buoys, etc.
• Cut two foot-long pieces of duct tape for each canoe. Fold the duct tape partially over onto itself so only four inches of adhesive are exposed
• Stick a piece of duct tape to the bow and stern of each canoe
• The moderator instructs the canoes to spread out and begins play with a whistle
• Object of game is to grab as many pieces of tape as you can from the other canoes
• Moderator ends game with a whistle • The team with the most tape wins
Ultimate Canoe Frisbee PLAYERS: Minimum eight
YOU WILL NEED: Minimum four canoes, one floating Frisbee or soft football, one whistle
HOW TO PLAY: • Using existing boundaries or buoys, approximate a football field, with end zones about 30 metres apart
• Divide players into two teams
• Object of game is to score points by completing a pass in the other team’s end zone
• Play begins with teams racing from their own end zone to pick up the Frisbee floating at mid-field
• Players can take only five strokes when their boat has the Frisbee before they must pass to a teammate
• When the Frisbee is passed, the receiving players must catch it inside their canoe
• If the receiving players miss the pass, the Frisbee goes
www.canoerootsmag.com 47 to the other team to continue play
• When a goal is scored, the other team gains possession and begins play from mid-field
• If the water is warm and the group is enthusiastic, you can play full contact (read: capsize) ultimate, but only against canoes in possession of the Frisbee
• First team to reach 10 points wins
Clowns PLAYERS: As many as you can! YOU WILL NEED: One canoe
HOW TO PLAY: • Object of game is to pile as many people as possible into a floating canoe
• Players must enter the canoe from the water by climbing in while the others balance the canoe
• Try having competitions: boys versus girls or kids versus adults, or just see how many you can fit while someone takes a picture
The Paddle Game PLAYERS: The more the merrier YOU WILL NEED: One paddle for each player
HOW TO PLAY: • Players form a circle, standing shoulder-width apart and facing inward
• Players rest the blades of their paddles on the ground in front of them, holding the butt ends of their paddles at arm’s length in front of their chests.
• A moderator calls commands—one to the right, two to the left, etc.
• Players must let go of their paddle and move in the prescribed direction to grab their neighbour’s paddle before it falls
• If a paddle falls to the ground, the player who was holding it and the player who didn’t catch it leave the circle.
• To increase the challenge, have the players step back so they are farther apart
• If all but two are eliminated, these last players try to catch their own paddle after letting go and spinning around; first once, then twice and so on until there is a winner.
» VIRGINIA MARSHALL is the editor of Family Camping
PHOTO: GRAHAM GENGE
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