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Feature Simulators


United States, and we are in Ferrari World in Abu Dhabi, to name a few. “Ferrari World was big for us, we


have 11 simulators there; we have 18 simulators in I-Way, in Lyon.”


Technology


There is another trend of interest in simulators, and that’s virtual reality, or VR. Triotech’s Martin elaborates: “The big thing everyone is looking at is VR, Virtual Reality. It’s going to be in our lives, there is no doubt; the players in it are so huge that they are going to develop something useful. The question for our industry is what is its place in a theme park or family entertainment centre? Everyone thought it would be rollercoasters, it creates a different experience but it creates one that affects your throughput on the attraction. It creates an attraction and experience that has cost issues, and other issues. These things have to be figured out for our industry for VR to take its place on stage. Otherwise it will have a place, but a more specialised, low-capacity, high value-added one.”


seems to be picking up steam globally right now, so we are in the middle of that. “I’ve been in the business for close


Frank McClintic concurs. He says: “The big shift worldwide is – the same way that wide ties, then small ties come and go – virtual reality. We have actually have VR product since 1994, and it’s the hot thing worldwide again with the advent of new technologies and the head-mounted displays. We have incorporated them into our devices and it opens up a whole new world of virtual reality when you marry unlimited motion, so you can look around and feel like you are actually there, to motion rides. It


to 23 years; in addition to our motion simulator business, we now help customers design and theme their entertainment centres now. We are involved in a few big projects at the moment, actually. I don’t have to focus so much on the core business now because it takes care of itself, so when a customer calls I can talk to them about their product mix, demographics, location, I can recommend other manufacturers’ products, and much more. “We have two fairly large virtual reality-based centres we are in the process of designing and finalising right now, that’s going to be a big thing going forward.” McClintic is bullish about his own products, and he has the track record in simulators to prove their worth; he concludes: “For someone to lose money on a MaxFlight product they would have to put it in a dark closet with a lock on the door.”


May/June 2017


www.globalamusementsandplay.com 17


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