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ESPORTS


Through esports, students might have opportunities to engage in problem-solving scenarios that can promote cognitive development. The critical thinking skills practiced in gaming could also translate to other areas of their education and future careers, whether in science, business, or technology.


3. Leadership and decision-making In some esports teams, there may be designated leaders or captains who help guide the group’s decisions and strategy. The leadership aspect of esports can help students learn about decision- making, responsibility, and motivation. Whether they are leading a team in-game or making strategic decisions, students can develop skills in leadership that can benefit them in both their academic journey and in later career pursuits. In educational settings, some students may take on leadership roles within esports programs, which could provide them with valuable experiences in managing people and making decisions under pressure. These leadership skills can be valuable in a range of contexts, from team sports to managing projects in school and beyond.


4. Communication and digital literacy Esports games often involve regular communication between teammates, whether through voice chat, text, or other digital platforms. This communication can improve both verbal and written communication skills, particularly in contexts where players must explain strategies or coordinate actions with others. Additionally, many esports programs require students to engage with digital technologies, whether it be through game streaming, content creation, or technical support, fostering an increased level of digital literacy.


As the digital world continues to grow, the ability to communicate effectively through various platforms is becoming increasingly important. For students, esports may present an opportunity to enhance these skills, preparing them for a future where digital communication and literacy are central to success in many industries.


Misconceptions about esports in education While esports offers several potential benefits, it’s important to acknowledge that there are still misconceptions about its role in education. Some educators may view esports as a distraction or a waste of time, while others might be concerned about the impact of gaming on students’ well- being.


1. It’s just playing games


One common misconception about esports is that it’s solely focused on playing video games. In reality, esports encompasses a wide range of roles beyond gameplay, such as coaching, event management, broadcasting, marketing, and game development. Many students involved in esports may also be gaining experience in areas like business management, communication, and technology.


For those students who may not be as interested in playing games but are passionate about other aspects of esports, there are opportunities to explore careers in event management, production, or even esports journalism. This broader perspective can help educators and parents see esports as a multifaceted field that extends far beyond just gaming.


2. It discourages physical activity Another concern about esports is the potential for promoting sedentary behavior. While it’s true that esports typically involves screen time, some schools and educational programs are encouraging a balance by combining gaming with physical activity. For example, some institutions may integrate esports with traditional sports programs, encouraging students to engage in both physical and mental challenges. Additionally, there are esports formats that use motion-tracking technology, such as Just Dance or fitness-based games, which may help promote more active engagement.


This balance could help address concerns about inactivity, while still offering the cognitive and social benefits associated with esports. In some cases, students may be encouraged to take part in physical activity alongside their esports


participation, helping to promote overall well- being.


3. It’s isolating


While some critics argue that esports leads to social isolation, others see it as an opportunity for students to connect with peers both locally and globally. Online multiplayer games foster communication and teamwork, allowing students to develop relationships with others who share similar interests. Additionally, in many educational settings, students form tight-knit teams that compete together, providing a sense of community and shared purpose. Esports may also appeal to students who may find traditional social settings challenging. It can serve as an inclusive platform where students from different backgrounds and with different interests can bond over shared experiences, creating new opportunities for social interaction.


A new way to engage students Esports has the potential to offer a range of benefits to the UK education sector, particularly in terms of soft skills development. From teamwork and leadership to communication and problem-solving, esports may provide students with valuable experiences that complement their academic learning.


At the same time, the misconceptions surrounding esports - such as concerns about physical inactivity or social isolation - highlight the need for careful consideration and balance in its implementation within educational settings. Esports is not a one-size-fits-all solution but could become an important tool in supporting students’ development and preparing them for the future. As the education sector continues to explore the potential of esports, a thoughtful approach is needed to integrate it in a way that aligns with educational goals and student well-being. Whether through providing opportunities for career exploration, promoting collaboration, or enhancing digital literacy, esports offers a new way to engage students in a rapidly changing world.


February 2025


www.education-today.co.uk 39


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