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differently or more effectively? World War I was a very diverse war. The warfare on the Eastern Front was quite different from static trench lines of western Europe. There is the naval warfare aspect – not just Jutland, but the use of submarines. Fighting in Africa and the Middle East was completely different as well. Each of those theatres are rich for exploration in the gaming space.


Similarly, is there a Petroglyph (or Westwood) game or IP that you’d love to return to? Right now, our focus is firmly on The Great War: Western Front. Of course, we’re regularly receiving requests to revisit our previous games, and some of those continue to see regular modding development even now. We’re looking forward to seeing the modding community exploring the framework of The Great War: Western Front in the coming months.


No, The Great War doesn’t have AT-ATs, but 2006’s Star Wars: Empire at War did.


Looking back, are there any decisions you would have made differently? We’re proud of how we’ve created a unique strategy experience which authentically explores one of the most pivotal moments in modern history, and as a team we’re


“At Petroglyph, we’ve always had fantastic backing from the modding community and we’re delighted to


extend that to The Great War: Western Front.”


always looking at how to refine our gameplay to support players’ ambitions. Our passionate community have shared a wealth of feedback with us and one area we’re looking forward to exploring with them more in an upcoming update, is modding support. At Petroglyph, we’ve always had fantastic backing from the modding community and we’re delighted to extend that to The Great War: Western Front.


Can you envisage revisiting WWI? Not necessarily for a sequel, but are there elements you think can be represented


46 | MCV/DEVELOP July 2023


It’s been 20 years since Westwood was dissolved. How much of its DNA remains within Petroglyph and how would you say Petroglyph has evolved in the years it formed? About half of the staff are former Westwood Studios people so much of the DNA is the same. Petrolgyph is a much smaller company than Electronic Arts so the strategic operation of the studio is more like an Indie studio rather than a branch of a large gaming company.


Petroglyph has been around, I think, longer than Westwood managed to be, but players still link the studio to Westwood. Does that frustrate you? Not at all. Westwood was a great place to work at


and the people were top notch. Being associated with Westwood, even tangentially, is an honour. Although Command & Conquer was created in what seems like a different world than today’s development environment, we still keep the same passion for game development that we first had.


Petroglyph’s next game is Earthbreakers, an FPS/ RTS hybrid with big C&C: Renegade energy


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