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LIGHTWEIGHTING


The team makes use of various scanners and motion capture machines


The Digital Fabrication Lab features several prototyping resources such as CNC milling


include heat exchangers, which can have implications for engine design, or ultra-low weight components for the aerospace industry. This area probably requires some more work in terms of digital skills gap and cross-disciplinary collaboration, although there is exciting research taking place at the moment”. For his day job, teaching tomorrow’s


designers and tackling digital skills gaps, Veliz Reyes notes, “The pandemic pushed us to rethink learning as a more ubiquitous and digital process, not always on campus. Virtual technologies can potentially off er meaningful and compelling learning experiences remotely, and university staff managed to pivot to online learning overnight during lockdown. We also need to address new professional spaces such as


The digital realm


Veliz Reyes sees virtual reality (VR) as a rapidly growing and hugely important part of the transport industry, and also for other industries where complex design is a factor, such as architecture and construction.


Some thought has gone


into the way the campus is arranged. “We have developed our fabrication lab next to an immersive media lab because our intention is to directly link the processes,” he explains. “So we will be doing the virtual prototyping,


then prototyping something physically, then go back to the digital realm, then back to physical. The interaction between the two worlds is particularly interesting for us.” The Digital Fabrication Lab


features various types of 3D printers, including a Stratasys PolyJet unit for high-end prototypes, a Formlabs SLA 3D printer for high-resolution and biocompatible items, and a pair of WASP clay printers. The lab features various types of production


resources, including capacity to 3D print with more than 100 materials and 3D scan buildings and small details up to 0.1 mm in accuracy. This includes biocompatible and dental applications, built environment and product design resources. Meanwhile, the Immersive Media Lab includes motion capture technology, 3D modelling and virtual sculpting software, virtual and augmented reality design, and fulldome projection technology.


multidisciplinary designers, able to liaise between creative and technological areas of expertise such as transport design, virtual prototyping, and data science. The design and creative economy have a huge spill-over eff ect across other sectors, and we will increasingly see designers adopting those digital


design skills and fi nding innovative ways to open new interdisciplinary and innovation spaces.”


More information on the courses is at https://www.plymouth.ac.uk/ study/cpd/generative-design


www.engineerlive.com


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