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TEACHERS ON BOARD WITH CURRICULUM
Six months into the new computing curriculum, 90% of teaching professionals in the UK now consider the skills it teaches as important to the future career prospects of schoolchildren. However, limited budgets, lack
of equipment and gaps in teachers’ skill sets continue to pose challenges in delivering the new curriculum for the majority of educators. The findings are the result of a survey
of professionals working in the UK education sector conducted by CPC. Significantly, while much has been
Systems for Social Inclusion in NTU’s School of Science and Technology. He added: “Or one that involves
manipulating shapes using arcade-style games to teach fractions or percentages. Children will author these types of games, taking responsibility for the programming, coding, design and graphics, and everything will be carefully tuned into curriculum delivery. We want all students to realise their full
potential by making gaming an integral part of the primary and secondary curriculum. The project will take advantage of the potential for digital games to tackle key challenges in the education sector today.” The project will initially be piloted
in five schools – and by 600 pupils across up to 12 subjects – in the UK, Austria and Spain, before being rolled out more widely.
7. Oasis Academy Harpur Mount, Manchester 8. The Dorcan Academy, Covingham, Swindon 9. Ladygrove Primary School, Dawley, Telford 10. Otley All Saints Primary School, Otley, Yorkshire
The winners are:
1. Upton Primary School, Pontefract, West Yorkshire 2. Brook Field Primary School, Shaw, Swindon, Wiltshire 3. Spring Hill High School, Birmingham 4. Kells and Connor Primary School, Ballymena, Co Antrim 5. Idsall School, Shifnal, Shropshire 6. Gatley Academy Trust, Cheadle
After overseeing the competitive judging process, Kenny Nicholl, Director EMEA Sales at Canvas by Instructure, commented: “Canvas received incredible applications from schools all across the UK, and our winners were chosen based on their creative submissions, which captured our philosophy for innovation. “Picking our winning space cadets
was no easy feat for our panel of experts, and we can’t wait to see the results when these schools launch their very own space missions – it’s time to bring science and technology to (extra- terrestrial) life!”
made of the coding aspect of the new curriculum, 98% of respondents said the new curriculum is also teaching their pupils additional, non- computing focused skills. As well as inspiring creativity and developing literacy and numeracy, 87% said the other main benefit is in developing problem solving and logic skills. However, the majority of those
surveyed said challenges continued to hinder their efforts to deliver the new computing curriculum. More than half said they still lack the equipment they require to deliver classes effectively, and over three quarters said that finding the budget to purchase the required technology remained an issue. As a result, 97% of respondents
said business had a role to play in supporting schools; whether that’s providing more equipment, offering expert support in lessons, or mentoring teaching staff.
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