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FEATURE REACHING OUTTA SPACE


Vincent John Vincent, CEO and Co-Founder of GestureTek talks to Tomorrow’s FM about how the company helped manage traffic flow at Discovery Cube Orange County with a multi-display interactive attraction.


Landing a rover on Mars, sending a satellite up into the atmosphere, or docking at the International Space Station is what childhood dreams are made of. At Discovery Cube OC’s Mission Control, those dreams come to life in a replica of Nasa’s Jet Propulsion Lab. Through the magic of tablet applications and high-tech interactive gesture controlled wall projections, children are in charge of the ultimate hands-on space mission. This immersive exhibit allows the next generation of innovators to learn about the wonders of aerospace and the science behind launching rovers and satellites.


As the top children’s science center & museum in Orange County, California, Discovery Cube OC is a popular family attraction. A common challenge for any popular facility is managing crowd flow, especially when an exhibit has a limited footprint. Canadian-based inventors and technology provider GestureTek Systems Inc. worked closely with Discovery Cube OC, to design and install the complex yet streamlined attraction.


activated, the custom spacecraft glides down the wall into the ‘interactive zone’. Guests must ‘guide’ their space craft along its trajectory using their hand and body movements to interact with the custom animations.


“It allows customers to shift from


single kiosk interaction to multi-point interactive networks throughout a given environment.”


Educational pop-up’s can also be activated by gestures to provide information on the mission and spacecraft. The WallFX technology used for the installation is based on GestureTek’s patented motion gesture control system, a state-of-the-art camera-based tracking system in the software that reads the position of the body at all times and allows for real-time user movement and interaction with the display graphics.


With only 594 sq ft of space to work with in the exhibit, design had to be compact and efficient while still creating an exciting, educational and immersive visitor’s experience. Creating space for 15 participants to work simultaneously, six divisions of tablet stations were used. The three projectors were ceiling mounted to save valuable floor space, allowing for unobstructed views and comfortable guest movement throughout the room to engage with the three full size floor-to-ceiling interactive WallFX projections.


Due to the limited space, number of tablet stations available and the flexible traffic through the museum we had to make sure the time spent in the exhibit could match the flow of traffic through the museum as it changes throughout the day/week/season. We standardized each module to be the same size and footprint to make the best use of space, with each interactive wall projection measuring 7’ x 10’. We also managed throughput, offering the ability to refine the amount of time spent in each experience, adjustable by staff based on the number of guests in the museum each day.


Mission Control begins with a multi-touch tablet activity where guests select a mission, design their custom spacecraft, and launch their spacecraft on their chosen mission. Once their mission is launched, their custom space craft is visible in a que projected on the front wall. Three ‘missions’ are projected simultaneously onto different areas of the front wall, and as each mission is


48 | TOMORROW’S FM


Mission Control runs on our newest iteration of software, GestureFX 2.0, that took roughly two years of research and development. This included adapting the technology so that it was functional in all public environments regardless of size of display and lighting conditions, along with adding mobile connectivity. When approached by the Discovery Cube to create this installation, it became


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