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JustforFun


Games for Campers of All Ages Team activities that you can lead with no equipment


The Lighthouse


Here is an interesting version of Minefield that doesn’t require any props and has a more peaceful metaphor than something blowing up.


One volunteer stands at the far end of the playing space on a raised platform, such as a chair, milk crate, stage or other elevated surface. This person is the ‘light- house.’ A second person volunteers to be the ‘rowboat.’ This person stands at the opposite end of the play space from the lighthouse, closes his or her eyes, and awaits communication from the light- house to begin a journey. Other group members scatter themselves between the rowboat and the lighthouse, standing, sit- ting or lying down. These are water obsta- cles that need to be avoided (e.g., rocks, coral reefs, buoys, shipwrecks, etc.) The lighthouse can provide any kind of verbal information possible to help the rowboat navigate through the water, and arrive safely — without touching any of the obstacles found in the water. The


lighthouse, however, cannot move or leave the raised platform. The rowboat must keep their eyes closed at all times.


Pocket Scavenger Hunt


Here is an interesting way of finding out just what some people carry around with them. Divide the group into subgroups of about a dozen players. Each sub-group has a designated ‘runner’ who brings items to the leader. The leader calls out items that participants are likely to have in their pockets. Some can be very unusu- al with items for the pocket scavenger hunt possibly including: a stick of gum, breath mints, an ID card with photo, jew- elry, a brown belt, striped shoe laces (without the shoes), a pair of green socks, etc. For the ‘human’ scavenger hunt, per- sonal qualities, not “things” are required, such as someone with the shortest hair, a person over six feet tall, the person that looks the most like the leader, someone with the most jewelry, someone with a ponytail, etc.


By Jim Cain


The runner is required to present these items (or people) to the leader for inspec- tion. One point is given to every team pro- viding the right item is brought forward. First team to 15 points wins!


Black Magic You’ll need a partner and an audience for this activity. After sending your partner out of the room, a leader asks the audience to choose an object within the room. When your assistant returns, you point to a number of objects and ask them, “Is this it?” Your assistant replies, “No,” until the correct object is identified. Is it the clock? No. Is it the table? No. Is it that book that is black? No. Is it this chair? Yes!


CC


Dr. Jim Cain (www.teamworkandteam- play.com) is the author of Teamwork & Teamplay, The Revised and Expanded Book of Raccoon Circles, A Teachable Moment, and Teambuilding Puzzles. He is also the former executive director of the Association for Challenge Course Technology.


GRADE SUCCESS STAFF TRAINING


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NOW, have Marc consult with you via webcam in one-on-one sessions from the privacy of your own office.


For more details 845-369-7967


info@gradesuccessinc.com 8 Canada Camps Fall 2010


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