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indoor
IT’S FAST! IT’S
FURIOUS! SO HOW
ON EARTH DO YOU
UMPIRE IT?
For the 2006 Indoor Season, Steve as umpires is to see and respond to comes out of the circle to move the ball
Simpson, the FIH umpire manager, plays where one player is preventing on a restart, or to play a ball upright and
came up with a philosophy to guide the an opponent from doing something with the stick when no opponent is near,
umpiring. It makes a very interesting that they would otherwise be able then there can be no danger and it is
read which is helpful for both umpires to do. Because an action was ugly or allowed. If the goalkeeper comes out of
and players of the indoor game. This is made a noise doesn’t mean a foul was the circle to compete with opponents for
what he said… committed. the ball, this can be very dangerous and
Speak more to the players. Try should be stopped. goalies come out
Encourage as much play as possible to create a safe playing environment. of the circle intentionally, so a penalty
– we should allow the players to play as Indoor hockey has many areas where corner is appropriate to stop this
much as possible. The advantage rule the type of danger that exists is different dangerous behaviour
is one of the most important rules in from fi eld hockey. Players are not allowed to “hit” the
hockey. Simple is best. Our life as an umpire ball in indoor hockey. What is a “hit”?
Sport has competition, and indoor is much more consistent and better If the stick comes from the air to the
hockey is a sport. Our role as umpires if we have simple reasons for the surface to play the ball, then you are
is NOT to eliminate or discourage decisions we make. Don’t try to justify probably looking at a hit. In indoor
competition. We want to encourage the height of the bobble was or how far hockey almost all actions of the stick
competition! This brings the effort away (2m instead of 1 ½ m) the defender along the court are allowed. There
and courage to our sport that makes it was before the attacker scores. It is are clearly allowed skills and clearly
appealing to watch and play. Our role simpler (if there is a defender anywhere disallowed skills. In order to have more
nearby) to call the bobble. play and to encourage more variety of
Set up your boundaries skills almost all of the “gray area” is
from the beginning of the allowed.
game. Successful umpiring Don’t be afraid to use cards, but
is about managing the know that once cards have been given
environment of competition you are committed to using cards
(and judging fl ow and the again in the same situation. Umpires
mood of the game). If you can need to develop other management
create a positive environment skills: speaking to players, listening to
from early in the game then players, varying whistle tone, varying
there are areas that you presentation, changing the timing of
can relax (giving longer for your whistles (less or more advantage).
advantage to develop, etc.). We want to let the players play
Goalkeepers outside the as much as possible. We also don’t
circle. Again, indoor hockey want the team which fouls to get an
is played in a smaller area advantage from fouling. If the umpires
and with more moments of make the ball go to the exact spot of
personal competition between the foul each time, we stop fl ow and
opponents than fi eld hockey. we always give the defence time to get
We want to discourage the organised. This is against the spirit of
goalkeeper from coming the game. In most of the court we can
into these competitions actually encourage the players to start
unexpectedly when their earlier if the ball is near the foul (“you
equipment makes them much can start there”). As we get closer to
wider than the court players, the attacking circle we will want to be
A
gE 13
and whose helmets can be P
Allow the players to compete
more exact.
dangerous. If the goalkeeper

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