That technology works as metaphor, too:
We never know, anymore, where a story’s going to emerge. A visitor enters a site and holds up a phone, and that triggers different parts of an exhibit to turn on. Every artifact has a dozen stories connected to it, and now they can all be told. If the visitor waves the phone at a torn and grimy baseball in a display case, she might learn how George Sisler of the long-losing St. Louis Browns broke a Major League Baseball record that stayed broken for 84 years. Or she might learn about the little boy Sisler signed the baseball for all those years ago, and the extraordinary life he had. Or she might learn about the cork and rubber inside the ball, and how the seams are stitched…
Multimedia, which used to mean sounds and words and images, now includes a fourth dimension of sensory experience to enhance the story, and a backdrop of social media to reinforce and spread it. more recent technologies make still useful, letting path through and share the
Everything’s linked, and while hypertext look medieval, it’s people click their own branching information bits that resonate.
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