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Kineo and Epic settle copyright dispute


Kineo directors have apologised unreservedly for infringing Epic’s copyright. The move brings to a close an episode which dates back five years. In a joint statement issued by both companies, they said the dispute started when in January 2008 Kineo employed an unnamed software developer from Epic. The developer copied components of Epic’s


proprietary Create authoring software into Kineo’s software repository. The directors of Kineo were unaware of this copying and that as a consequence components of Epic’s Create code were used in Kineo’s Actionscript 2 Flash Framework. This Framework was used on 320 client projects from 2008 to 2012. Kineo’s clients have been and will continue to be unaffected by this matter. This matter was discovered by Epic in 2012 when it was repurposing a course that Kineo had produced for a client. Once Kineo was made aware of the issue, it investigated and cleansed the code admitted as copied


by the developer. In the summer of 2012, Epic issued legal proceedings in relation to this matter alleging copyright infringement. Kineo passed the matter to its insurers to resolve. As part of this process, Epic commissioned an independent expert to review the outcome of Kineo’s investigation in November 2012. The expert found there was additional copied code not identified or admitted to originally. Subsequent to this, Kineo has undertaken further cleansing to ensure all infringing code was removed from Kineo’s Actionscript 2 Flash Framework. The Framework itself is no longer used by Kineo, having been replaced by new authoring tools based on Actionscript 3 and HTML5. Kineo has agreed an out of court settlement to pay


Epic undisclosed damages and reimburse its costs. Kineo has also taken steps to ensure this doesn’t happen in future by strengthening internal processes. The official statement is on both companies’ websites.


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Responsive


design enters the LINEstream


LINE has updated its LINEstream enterprise platform with support for responsive design, allowing users to create, publish and update content across PCs, smartphones and tablets. Improvements have also been made to the interface and the quality of content output. Content can be output as a web app/sharable content object or as a native installed app (on supported iOS and Android devices) or both. Authors can lock down content on specified devices or orientations (eg Android/landscape), and SCORM or TinCan tracking is available. Piers Lea, CEO of LINE, said: “The ability to make a change and flow it out to all devices ‘over the air’ but still use native app benefits means a true learning channel can be created.”


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