RECRUITER HOT SEAT CCP’s HR manager Scarlet Dangerfield explains why it’s good to make games as a service, and why you should get involved
What differentiates CCP Games from other developers? Each of our five studio locations foster a unique environment, while still fitting cohesively within the whole of CCP and towards a shared vision of creating the highest calibre virtual worlds fuelled by ‘meaningful human interaction’. Collectively they work with well-
developed, cutting-edge technology, and yet enjoy relative autonomy within the global effort. We have employees from over 30 countries, speaking over 20 different languages, representing a truly international community, and we are growing. CCP Shanghai, China: The home of
the free-to-play PS3 first-person shooter Dust 514, housing 130 employees in a new office and looking for creative talent. CCP Reykjavik, Iceland: Our
corporate headquarters and the birthplace of Eve Online, situated next to the harbour with views of dramatic Icelandic mountains, water and the city. And it is within walking distance of a vibrant, yet cosy downtown. CCP Newcastle, UK: A key
technology centre for CCP and now home to development of the newly announced virtual-reality based space dogfighting game Eve: Valkyrie. CCP Atlanta, Georgia, USA: Located inside the Atlanta perimeter in the progressive city of Decatur. America’s top ‘Foodie City’ boasts a great environment and a low cost of living. CCP San Francisco, California, USA:
CCP’s main marketing hub is located here in beautiful San Fran, rubbing elbows with the world giants of tech.
How many staff are you currently looking to take on? CCP is currently hiring globally, in a variety of departments, from programming, to game design, marketing, production, human resources and art. You can check out the full list of our current needs at
www.ccpgames.com/jobs.
What perks or privileges are available to staff at your studio? For the last year, CCP has had an internal goal of focusing on developing our employees. We are in the process of deploying a training system to help our employees stay on top of the latest trends and technologies in their respective fields, along with growing in other fields of their interest. This is in addition to some training
initiatives that include teams being able to use 20 per cent of their time to explore special projects, and art teams bringing in models to encourage our staff to do on-site live drawings. On top of that, CCP offers fantastic benefits packages that differ in each location. Some of the benefits include 16 holidays per year, unlimited vacation and sick leave, rich medical benefits, 401k (pension), an on-site cantina that provides free breakfast and lunch daily, global company-wide trips (we all recently flew out to Turkey in October), on-site gym, monthly barbeques, a childcare support benefit, flexible working hours, an on-site doctor and optional masseuse among all of the usual perks of working at a games company – like being able to play games during the day.
GET THAT JOB
Development specialists offer advice on how you can make that career leap
THIS MONTH: QA MANAGER
“Contrary to popular belief, people who work in QA don’t just play games all day. Well, we do, but not in the same way as when we’re playing for fun. “If you fancy getting into the QA side of games
development, you’ll need a genuine passion for games, strong communication skills and an eye for detail. There’s no set route into management, but you’ll be involved in every aspect of testing, from bug reporting to budgeting and HR, so you need to be organised and have good people skills. “Our new recruits usually apply for testing roles through our forums and work their way up from there, but every studio and publisher will have its own approach. I’d suggest that you make initial contact through the studio’s website.”
Stuart Warren, QA Manager, Sports Interactive 56 | NOVEMBER 2013 BIO
Name: Scarlet Dangerfield Title:HR Manager Developer: CCP Games
www.ccpgames.com/jobs
The best interviewees are
the ones that will go above and beyond the norm to show their interest in
the position. Scarlet Dangerfield, CCP Games
SIX-SECOND STUDIO SPOTLIGHT
Sarah and James Woodrow, of Utopian World of Sandwiches, met 13 years ago and quickly realised they shared a love for games and the dream of making them
James handles the coding, design, visuals and music, while Sarah oversees production and art
UWoS wants to make games with a purpose that have a meaningful impact on players
Its first title, Chompy Chomp Chomp, is out on PC and Xbox, and is now coming to Wii U
“The purpose of [our games] is to bring people together,” says James Woodrow
Next year it is looking to build the Chompy brand starting with a board game.
utopianworldofsandwiches.com
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