MODELLING AND SIMULATION
was significant, we even went from a hollow wing last year, to a foam-filled wing this year, which increased its weight, so the reduction in weight for the mounts was imperative. This ultimately helped reduce the weight of the entire car and helped us perform better in competition,’ stated Lenz.
He added: ‘We plan to continue to use
Inspire. Right now we are completely looking to redesign the car’s differential. This will be integrated into the car with a number of new mounts, as we will be going from a floating differential and floating engine, to now having them mounted in-between each other. We are working on taking the new loads from the chain tension and applying these in Inspire to generate and design all of the new mounts which will be water-jetted or machined.’
Virtual design becomes a reality In order to stay ahead of the competition automotive engineers will quickly adapt to new technologies that might help to give them the edge over the competition when designing a new vehicle or component. An example of this can be found in the
use of virtual reality to help engineers get a better understanding of how components fit together in 3-D space.
locations so we were able to work through a few different design space options, as well as loading scenarios prior to ending up on the final design’ explained Lenz. After running through several iterations of the design, the team was able to select a final optimised design for the bracket. Using Inspire and some additional third- party analysis and verification tools the team simulated and analysed the performance of the part. After the design was verified, the team turned their attention to the manufacturing process. They decided to use using waterjet cutting to manufacture the new brackets. ‘I really liked being able to set the different manufacturing and symmetry constraints in Inspire; this allowed us to design the part specifically for the manufacturing process we wanted to use,’ commented Lenz. The resulting bracket was significantly
lighter than the previous design reducing total weight of the bracket from 7lbs to 4lbs. ‘The weight reduction in the mounts
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”Virtual prototyping accelerates the decision- making process and enables us to explore more design possibilities and to make the right choices”
PSA group is now testing this technology at its Automotive Design Network (ADN). The ADN facility houses three systems: the immersion room or CAVETM (Cave Automatic Virtual Environment), a stereoscopic screen, and a holobench. The designers can use stereoscopic
projection to observe designs in 3D and on a scale of 1:1. ‘The designers can put themselves in a physical driver’s seat or in an operator’s post in the factory as they would in the real world,’ said Stéphane Masfrand, virtual reality center manager at PSA. ‘By physically turning the steering wheel,
for example, they can interact with the virtual car using peripheral equipment such as glasses that enable to see in 3D, and sensors, which are located on their body. They can see how the car and its surroundings react via 3D simulation thus providing our designers with a lifelike
experience in first person.’ PSA uses Dassault Systèmes 3DVIA
Virtools to develop and deploy a wide variety of industry-specific immersive applications such as design reviews, assembly/disassembly applications, and collaborative project reviews. Using 3DVIA Virtools, PSA Peugeot
Citroën has developed its own VR applications, which have helped them manage their production process and their ability to verify changes in the design of an automobile quickly. Two of the scenarios addressed using 3DVIA Virtools are review of the digital mock-up and management of operator tasks on the assembly line. The first task is related to the driver’s
perception of the car while in the driver’s seat, such as: ergonomics and the feeling of comfort; overall impressions such as windshield visibility, reachability of controls and buttons; and whether drivers can see details that they should not see, such as cables.
‘Most details that can diminish the
perceived quality of the product is analysed here. The immersive experience enables designers to verify these aspects very early in the design process,’ explained Masfrand. Another scenario aims to improve the
ergonomics of operator work areas so that employees can work comfortably with few physical constraints. Immersive virtuality can be used to study the best task sequence. One example of this would be when welding or installing car seats. Different possibilities can be virtually
tested while ergonomics specialists analyse the best task sequence necessary for this type of operation. 3DVIA Virtools can also be used to train technicians on how to perform certain tasks safely and efficiently such as welding. ‘Using virtual reality to explain optimum
task sequences helps save time and provides operators with the means to practice these sequences before doing the actual welding,’ said Masfrand. Finally, using a peripheral, such as a HAPTIC arm, PSA can even simulate the force felt by a person when lifting equipment. Using 3DVIA Virtools’ virtual reality
technology to conceive its designs helps PSA Peugeot Citroën shorten vehicle development cycle time by, for example, reducing the number of physical prototypes, which are expensive and take time to build. ‘Virtual prototyping accelerates the decision-making process and enables us to explore more design possibilities and to make the right choices – and to virtually touch the car of tomorrow,’ concluded Masfrand.
December 2017/January 2017 Scientific Computing World 23
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