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CONTENTS


The world of online gaming is extremely fast-paced; however, this seems to be an exceptionally quiet time for the sector. We’re now post-ICE so the anticipation has gradually slowed down, businesses are busy planning launches for Q2 and there are no major industry events until the Summer. Nevertheless, we have prepared a great issue for you this month!


4 NEWS The latest news from the sector.


7 FRAUD PREVENTION AND COMPLIANCE


We delve into Sumsub’s launch of   


8 GAME DEVELOPMENT


   


10 INDUSTRY ROUNDTABLE


  


12 INNOVATION INSIGHTS


  innovation in the sector with three 


15 PRODUCT SHOWCASE


The hottest new slot and mobile 


At this year’s edition of ICE, we truly witnessed the growth in online gaming. The show was a   Ellard to gain an insight into the company’s game development process and how it adapts its    land-based offering. This is becoming even more evident with the likes of Greentube, Edict egaming and Zitro Digital stemming from established land-based casinos.


 Digitain, Inspired Entertainment, Fazi and more share their thoughts on innovation in the   industry.


 Bombay Games’ Madis Raus and Realistic Games’ Amy Brewis in an industry roundtable about making table games stand out in such a competitive market.


I hope you enjoy the issue! Anjali


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GIO APRIL 2024 3


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