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08


STRONGERTOGETHER


OBS BOSS HAILS EARLY CLOUD ADOPTION


BY TIM DAMS


Yiannis Exarchos, CEO of Olympic Broadcasting Services (OBS), has told IBC Digital that producing the host coverage for this year’s Tokyo Games was “the most challenging but also most rewarding” operation in the organisation’s history. Exarchos says that OBS, which delivers live coverage of all Olympic and Paralympic competitions and ceremonies to rights holding broadcasters around the world, produced 10,400 hours of content in the two weeks of the Tokyo Olympics.


OBS published 12-13 times more content from the


Tokyo Olympics than it did from the Athens 2004 Olympics to meet rising demand from digital platforms, according to Exarchos. All this was done against the backdrop of the pandemic – and helped by the rapid take up of cloud and virtual production techniques. Ahead of the Games, OBS had develop cloud-based platform OBS Cloud with tech partner Alibaba to distribute content to broadcasters around the world, meaning that they did not need to send large teams to Tokyo. Exarchos says that in the period between the postponement of the Games in 2020 and the event taking place in 2021, “the number of bookings of services based on cloud by our broadcasters were multiplied by a factor of seven”.


AHEAD OF TIME Before the pandemic, Exarchos says that OBS thought that “massive cloud adoption” by broadcasters would happen somewhere between the Paris 2024 Olympics and the Los Angles 2028 Olympics. “It’s clear that we are there now, because of the pandemic. We were there even in Tokyo,” he adds.


This cloud adoption in turn allowed broadcasters to bring 39% fewer staff to Tokyo compared to the number they brought to Rio 2016, “even though they had to handle, and they posted almost 35% more content across more platforms”.


Moving to the cloud also allowed OBS “to be effi cient, to be able to do many more things with less infrastructure and less hardware, and also to be far more sustainable”, says Exarchos.


He points out that the cloud allowed OBS to use 25% less space at the Games’ International Broadcast Centre (IBC), and 25% less space in sports venues, even though it was covering fi ve additional sports and it was producing much more content. “That was a direct result of this innovation,” he explains. “That was huge savings for the Organising Committee – fewer spaces, less logistics and so on.”


VIRTUAL OB VAN


Looking ahead to the Beijing 2022 Winter Olympics, Exarchos says that OBS will trial a more radical “de- materialisation of production”. “We have a pilot project in Beijing, that is going well so far, to try and do coverage with a virtual outside broadcast


#IBC2021


The boss of Olympic Broadcasting Services reveals how the “massive” adoption of cloud technology ahead of Tokyo 2020 helped the host broadcaster to deliver the Games safely


Exarchos: “We love technology, and we love using new things and innovating”


van – without actually using a broadcast van but replicating more of its functions on the cloud,” he explains. “It’s easier said than done. If this goes well, this may change a lot of things in the way sports coverage and sports production in general is done. We may start not being so dependent on moving trucks around the world when we need to be consuming less carbon.”


“For us, the use of technology is not about showcasing technology, but about helping us to tell the stories of these incredible human beings, the best athletes in the world,” Yiannis Exarchos, OBS


Elsewhere in his IBC Digital interview, Exarchos refl ects on the technology innovations that OBS had introduced in Tokyo. “We love technology, and we love using new things and innovating,” he enthuses. However, he adds that OBS was guided by certain principles in how it uses technology: “For us, the use of technology is not about showcasing technology, but about helping us to tell the stories of these incredible human beings, the best athletes in the world.” Exarchos notes that Tokyo was a “milestone” Games for being the fi rst to be covered natively in 4K HDR. It was also the fi rst Games to be produced using full immersive audio, moving from 5.1 to 5.1.4 sound. “It was not just that we did surround sound, but we did a version of sound that completely envelops the listener and the viewer,” he adds.


This helped to compensate for the lack of spectators in the venues, he believes: “It allowed us to do a more aggressive mix of our audio. And this created a more emotional and immersive sense when you follow the images. Because of audio, which is more emotional than image, people started forgetting that the venues were actually empty.”


He cites other tech innovations used at the Tokyo Games too, including 3D replays, biometric data such as measuring


the heart beats of archers in the archery competitions, 5G (especially in the ceremonies) and virtual reality. In particular, he highlights one of the innovations


introduced in Tokyo to compensate for the lack of spectators that will likely continue in future Games coverage. This was the sourcing of reactions, cheers and digital interactions with athletes’ friends and families who were unable to attend. He says: “We sourced reactions or cheers from people


from 205 nations around the world, cheering for all 205 participating National Olympic Committees in the Games. We had a total of 250 cheers/reactions during the Games. We had thousands and thousands of people who were sending us their cheering videos, and we were sending them in the venues.” Exarchos adds: “The connection of the athletes with their friends and families – I believe that this is here to stay. We started it in order to try to address the issue of the absence of spectators. But athletes loved it. Fans loved it because it gave them a sense of participation. Broadcasters loved it. It added a lot of colour in the coverage. And they all insist we will do it in Beijing where there will be spectators. I think it’s one of the innovations which is here to stay and to be further developed.” For the upcoming Beijing Winter Games, Exarchos says that OBS will “maximise the use of 5G cameras”. “In Beijing, we have the benefi t of a very, very comprehensive 5G infrastructure… China is one of the most advanced countries in terms of 5G technology. 5G is a liberating technology for a lot of things in broadcast, especially in diffi cult areas like outside venues. “So, we will maximise the use of 5G cameras. We will go to places, especially in outside sports, where it would have been diffi cult to go with cable cameras or even with traditional RF equipment.”


Watch the full interview on IBC Digital


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