This page contains a Flash digital edition of a book.
create personal folders to store his own custom-made materials, which can be easily applied to the geometry in the “Workspace” by simply using the drag-n-drop paradigm. The remaining part on the right is assigned to the “Settings” section. Here the following four additional tabs are located: “Material Lab”, “Environment”, “Render” and “T


ools” which will be further analyzed. The Workspace


The Thea Workspace is characterized by three main floating toolbars. With reference to the above image, the “Action T


oolbar” containing a series of icons designed to change the oolbar” responsible, as the name clearly indicates, to host


visualization modes of the “Workspace” (wireframe, hidden lines, solid) as well as to “activate”(mount) the different cameras available in the scene. Last but not least, on the left side of the window, takes place the “Interactive T


all the tools to manage the real-time progressive rendering functionality. In addition to the previously cited toolbars, in the “Workspace” are located additional three tabs (in the bottom-left part of the window). “Viewport” where the 3D scene navigation occurs, “Console” where a the application log is outputted and “Darkroom”, the application’s pulsing heart, which controls and governs all the options and functions to properly render the images with already mentioned Unbiased and Biased cores.


oolbar” is located on the top of the window and enable the user to achieve


multiple operations on the geometries present, going from standard selection activities, to move or copy operation, from groups and layers management to light and camera creation. On the bottom of the window there’s the “Viewer T


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14