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Counterplay / Readers Respond


Practically Speaking


QUERYING NARODITSKY Congratulations to Daniel Naroditsky for


three excellent articles to begin his col- umn “The Practical Endgame.” The writing style is interesting because of what is not said, leaving the readers to work out many details for themselves. Also very interesting is that he poses actual game positions as problems, rather than posing compositions. Actually, in the August article working


out details of the GM Roman Dzindzi - chashvili-GM Lubomir Kavelek ending leads me to some questions. The position after 48 moves is shown below as an endgame problem.


rather than a “computer move.” What I consider the “main line” because


it is most analogous to the actual game, despite a different move order, goes:


50. ... Ne4 51. a5 h4 52. a6 Kh2 53. a7 Kxh1 54. a8=Q h3 55. Qd5


With the black king already on g2, this only draws. If 55. ... Kg2 56. Qxf5, and the lines


finally appear in the six-piece endgame tablebase offered on the Internet. Also 55. ... h2 56. Qxf5 Nf2 succumbs, even though the knight cannot be captured. More resistance is offered by ...


54. ... Kh2 55. Qd5 Ng3


... avoiding immediate material loss (and staying out of the tablebase). But ... 56. Qf3


... ties Black in knots.


WHITE TO PLAY AND WIN. White’s two previous moves were


awarded a total of three question marks, yet White has a forced win that begins with logical moves, as far as I can see. In the game White played 49. Kb6 and only drew. My proposed winning line begins


49. Kb4 Kxg3 50. Bh1! I am only a class player and I have no


chess engine, but I was mindful of Daniel’s comment that the bishop cannot go past e4, or the h-pawn becomes unstoppable due to Ne4. I was also mindful of GM Irina Krush’s emphasis on making minor improvements in one’s position before embarking on aggressive maneuvers, in her discussion in the same issue of one of her games (p. 29). I envisioned the Zwis- chenzug 50. Bh1 Kh2 51. a5 Kxh1 as being a minor improvement over 50. a5 Kxg2, as occurred in the game. Obviously, the black king is worse off on h1 than on g2. This is why I consider Bh1 to be logical,


8 October 2014 | Chess Life


The loss of a tempo with 50. Bh1 gives Black another main try: 50. Bh1 f4 51. a5 f3 52. Bxf3 Nxf3 (The lines now appear in the tablebase.) 53. a6 Nd4 54. Kc5! Nxb3+ 55. Kd5 ... and later White uses the knight’s


presence to trap the black king on h1 without it being stalemate.


With this long introduction, I come to


my questions for GM Naroditsky: Is it true that the most powerful chess engines do not find this win for White? Possibly there is a flaw in my hand analysis, but if it stands up, it shows that machines are not as infallible as many chess writers seem to assume. More generally, are most of the general rules in Reuben Fine’s Basic Chess Endings (BCE; see last chapter) now considered to be unreliable due to computer analysis? The first three articles, as well as recent “Endgame Labs,” seem to convey the message that the only safe method is exact calculation from scratch. At first I thought the above analysis


might be worthy as a composition (such as a Benko Baffler), but it turns out that Bh1 is too strong. Although the first two moves are unique, there are alternative


wins after that, in which White is not required to sacrifice the bishop outright. (A) If 50. ... Kh2, both 51. a5 and 51. Bc6 suffice.


(B) If 50. ... Ne4 51. a5 Kh2 tries to provoke Bxe4, but both 52. a6 and 52. Bf3 h4 53. a6 suffice.


(C) In the latter case, after 53. ... Kg3, both 54. Bh1 (intending to sacrifice) or 54. Bxe4 suffice.


—Allen Van Gelder


professor of computer science University of California, Santa Cruz via e-mail


GM Naroditsky responds: Your analysis and conclusions are spot-


on from top to bottom. In my analysis, I took 49. Kb6 for granted, and did not thor- oughly check the consequences of 49. Kb4. Given about 20 seconds, my engine (Hou- dini 4) was indeed able to discover the win. Computer infallibility is an asymptotic notion, but given enough time, a strong engine running on good software should be able to accurately deconstruct even the most complex endgame positions. Conse- quently, the two question marks should be assigned to 49. Kb6 rather than to 48. Bg2 —I stand corrected! To answer your second question (about


Fine’s rules in BCE), I do believe that accu- rate calculation, rather than the application of general rules, lies at the heart of endgame mastery. Of course, a line must be drawn between over-the-board play and analysis, but the universality and reliability of endgame generalizations have certainly been put in question.


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