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A six-member Clinic team addressed a serious problem—how to clean up underwater oil spills. The current method to recover underwater oil employs divers, who manually scour the polluted area in darkness, sucking up water and oil with vacuum hoses attached to pumps on the surface, a method with many limitations. Client SEAmagine requested a vacuum system that could be operated from inside a submarine, allowing for longer missions at deeper levels than divers can attain. The Clinic team devised a feedback system that allows the submarine operator to determine when the vacuum hose is recovering oil.


engineering clinic Sponsor: SEAmagine Hydrospace Corporation Faculty advisor: David Money Harris


With the Frank Sinatra classic “Anything Goes” playing in the background, Martha Cuenca ’13 and Sarah Ferraro ’12 worked diligently this summer to keep senior citizens moving to the music. Their dance video game for senior citizens, entitled Senior Prom—based on the popular Dance Dance Revolution arcade game—involves an instruction screen and brightly colored socks that are tracked by cameras which help users take the right steps. The project, funded by a Google grant, is a continuation of work done by a previous group of students. This year’s team worked to improve the coding and the prototype and tested their results on willing participants at a local retirement home. “[The seniors] seemed to enjoy trying out the games, and had a lot of helpful com-


ments about their experience,” said Ferraro.


computer science Faculty advisor: Elizabeth Sweedyk


1 4 H a r v e y Mu d d C o l l e g e S UMME R 2 0 1 0


WILLIAM VASTA


WILLIAM VASTA


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