PW Nov 09 P45-46.qxd 11/4/09 2:02 pm Page 45
Ride Profile
TOY STORY MANIA!
Is it a dark ride? Is it a game?
Since last season, guests at
both Disney resorts in the
United States have been able D
onning 3D glasses, guests enter the world of there are five games, plus an introductory practice
Woody, Buzz and other Toy Story characters round and a bonus round. Along the way players
as they take aim at a series of animated are given encouragement by the Toy Story cast
to enjoy an attraction that targets that trigger fun surprises throughout the ride. characters.
blurs the boundaries between Toy Story Mania!, like the Toy Story films, takes its First comes the "Pie Throw” practice round in which
dark ride and midway game. inspiration from the fact that all the toys in schoolboy players try splattering targets with virtual pies. Next, a
Toy Story Mania! at Disney’s Andy’s room spring to life whenever he is away. "Hamm & Eggs" booth lets players launch virtual
Hollywood Studios in Florida Upon entering the attraction, guests are welcomed plastic eggs at various barnyard targets. "Bo Peep's
and Disney’s California by an animatronic Mr Potato Head, more than 5ft Baaa-loon Pop" presents a landscape full of balloon
Adventure in Anaheim raises tall, who encourages them to "step right up" for the sheep, trees and other objects at which players
the bar for interactive rides. immersive carnival experience that follows. launch virtual darts. But they had better be careful! A
Park World talks exclusively to The ride vehicles, which turn round throughout the popped water balloon might add an additional 4D
one of the Imagineers who ride so passengers are always facing the game booth wet dimension to the game!
helped create it in front of them, add a huge amount of fun to the Next it's on to "Green Army Men Shoot Camp"
experience. Full of twists and turns, where the challenge is to break plates with virtual
the ride’s route takes guests baseballs. "Buzz Lightyear's Flying Tossers" is a ring-
through Andy's bedroom filled with toss game hosted by everyone's favourite space
oversized murals and toys. Each ranger, with Little Green Aliens as the targets. For the
game booth is high-tech yet rooted grand finale players ride through Wild West scenes
to classic midway games of skill. launching suction darts at targets in "Woody's Rootin'
Sat in pairs, guests take aim at an Tootin' Shootin' Gallery." A final "Woody's Bonus
ever-changing variety of 3D Roundup" encourages guests to fire their spring-
animated targets using an on- action shooters as rapidly as possible at one last
board spring-action shooter. super target for extra points.
As they play, guests can see the No matter how many times guests return to ride
"virtual" objects they've launched and play, they can be sure every ride-through Toy
leave the shooters in front of them Story Mania! will seem different.
and hit (or miss) the targets on Concept designers for Toy Story Mania! were Walt
screen. And thanks to 4D effects Disney Imagineers Kevin Rafferty and Robert Coltrin.
technology, they may sense A third Imagineer, John Noonan, the technical
objects whirring past them as they director of show control systems for Walt Disney
pop out of the 3D scenes. In total Imagineering, is responsible for the design and
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