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sounded, each child pulls out a fruit and holds it up. If all three match, the visitor wins a prize. Lolly lottery Cover a cardboard box in wrapping paper and push lollies into it. Mark some of the lolly ends with a coloured pen. Charge 30p a go. Children get to keep the lolly but those with coloured sticks win an extra prize. Soak the teacher Ask for volunteers and give them chairs to sit on and safety goggles to wear. Put a plastic tablecloth on the fl oor to catch the sponges – this prevents small stones from getting picked up. Charge £1 to throw two sponges and offer a whole bucket of water for a much higher price. Set the distance at around three metres. Welly wanging Charge 50p for one throw and £1 for three. Run this in a big space, away from the other stalls. Use a clear marker, such as a fl ag, chair or tent peg, to mark the furthest throw. Each time the welly is thrown further than the marker, the thrower wins a prize. Chocolate throw Lay out a few bars of chocolate in an empty paddling pool and ask players to throw a 20p coin into the pool for the chance to win one. Throwers who land their coin on the chocolate win that bar. Use individual bars to make it harder or larger bars for more of an


34 SUMMER 2019 pta.co.uk


incentive to play. You could also set a throwing line to restrict players further. Find the £1 Fill an assortment of jam jars with tissue paper, and tape a £1 inside one of the lids. Ask players to choose the jar they think has the £1 in, charging 30p for one go or £1 for fi ve. If they pick the correct jar, they win the £1. Tape the £1 into a small, dull jar as people will be less likely to pick it. Replace the £1 as necessary. Guess the teacher Collect baby photos from staff or take photos of staff members in a seasonal disguise. Create an answer form and


Student-run stalls Enlist more manpower and


teach pupils business skills by running an enterprise competition. Get children from Years 5 and 6 to organise and run their own stalls – just make sure none of their stalls clash with PTA-run stalls. Read our detailed guide to Year 6 enterprise stalls at pta.co.uk/fairs.


ask players to fi ll it in with their guesses. Correct entries are entered into a prize draw. Marble pots How many marbles can the children spoon into the hole on the bottom of ceramic plant pots in one minute? The player with the highest score at the end of the fair wins a prize. Money line Send envelopes home, asking parents to add between 20p and £1 and then seal them. Peg them to a washing line and charge 50p to choose an envelope (point with a stick or wand to avoid cheating). Add a top prize of £5, but fi ll some with sweets too. Pot luck Fill pots with sand, putting a sweet (securely wrapped so sand can’t get in) or a small prize in the bottom of some of the pots before fi lling. Players then choose a pot and pour it through a colander to reveal whether or not they’ve won a prize. Punch pot Use 20 plastic fl ower pots and put one prize in every tenth pot. Cover all the pots in tissue paper secured with an elastic band. Charge 30p a go for children to punch through the paper. Replace the tissue paper/prize as necessary. Ball bounce Lay out a number of decorated jars of different sizes. Players must bounce a ping-pong ball into a pot to win a prize. The size of the prize depends on which pot they land it in – the smaller the pot, the better the prize. Surprise sock Peg socks on a line and put a toy or sweet in each. For an easier game, kids can feel (but not look in) the socks. They choose one and get to keep whatever’s inside. To make it harder, they’re not allowed to feel the socks, and can only choose by looking!


Tombola Practically anything can be turned


into a tombola prize, which is why they’re a classic fair stall go-to. Hold a mufti day and ask children to bring in their donations, or approach local supermarkets and businesses. To run a tombola, stick raffl e


tickets on top of each prize and have the same numbers and more in the tombola. It’s simplest if all of the winning numbers end in the same digit – 0 or 5, for example.


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