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develop 100


04 FOREWORD Testronic’s Sanjeev Bhalla looks at a history of technology in games, and predicts what the future may look like


06 THE TECH LIST The top tech and tools for developing the sector’s best games, as chosen by dozens of games industry experts


80 A-Z GUIDE All of the top 100 development tools listed in alphabetical order


CONTENTS & INTRODUCTION TOOLS OF THE TRADE


“Flick through the next


80-plus pages and you’ll see devs are spoilt for choice


when it comes to game- making tech.”


COMPILING THIS TECH-FOCUSED edition of the Develop 100 was a lot tougher than we expected. Here at Develop, we report on and cover a wide variety of tools every day, and while we were fairly confident about what would make it into the Top 25, there were more than a few surprises in the final list – just wait until you see what’s No.1. Take a casual flick through the next 80-plus pages and you’ll see developers are spoilt for choice when it comes to game-making tech. Aside from the multitude of platforms available out there, the variety of game engines and toolsets is staggering. And there’s a definite trend of accessibility: with so many drag-and-drop editors, customisable tools and open-source code out there, it’s becoming easier than ever to develop games. Our list also offers a glimpse at the tech that could redefine games development in the not-so-distant future: from VR headsets and movement trackers to wearable technology. So take a look, and see what you could be working with on your next title.


James Batchelor Editor, Develop


CONTRIBUTORS 1 Color - 0 Cyan / 100 Magenta / 99 Yellow / 4 Black


Michael French Publisher,


Develop & MCV THE TECH LIST


James Batchelor Editor, Develop


Alex Boucher Sales Manager, Develop


Craig Chapple Deputy Editor, Develop


WWW.DEVELOP100.COM 3


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