take it with check after 2. ... Bg2+? Well, let’s look at it. 1. ... Re1+ 2. Rxe1 Bg2+ 3. Kxg2 Nxe1+ 4. Kf1 Qxc2 (4. ... Nxc2 loses the queen after 5. Ne7+!).

8 7 6 5 4 3 2 1

-+-+-+k+ +p+-+pvL- psn-+-+Nzp +-+-+-+- -zP-+-+-+ zPQ+-+-zP- -+q+-zP-zP

+-+-snK+- a b c d e f g h

Not too shabby. All of White’s pieces are hanging, so he will def- initely lose one of them, right? I am afraid I have to disappoint you: 5. Qe3! keeps the material even. The point is that after 5. ... Qxg6, defending the knight on b6, White has 6. Bd4! attacking two knights and winning one of them. Back to the position after 1.

Bxg7. Do we have any other de- coys? Again, let us think about what our perfect fork would be like. If only the white king were on g2, the rook on e1, and the queen on c2, like in the first example! But that is just crazy, right? The idea of doing three attractions is really pushing it! Wait a second. We can force the white queen to go to c2. 1. ... Qxc2!! White cannot take the queen with the rook because of Re1#. 2. Qxc2 Now what? 2. ... Re1+! The rook is attracted to e1. 3. Rxe1

8 7 6 5 4 3 2 1

-+-+-+k+ +p+-+pvL- psn-+-+Nzp +-+-+-+- -zP-+-+-+ zP-+-+nzPl -+Q+-zP-zP

+-+-tR-+K a b c d e f g h

Do you recognize this position?

Of course you do! Without giving it a second thought, let us play it out: 3. ... Bg2+! 4. Kxg2 Nxe1+ 5. Kf1 Nxc2

8 7 6 5 4 3 2 1

-+-+-+k+ +p+-+pvL- psn-+-+Nzp +-+-+-+- -zP-+-+-+ zP-+-+-zP- -+n+-zP-zP

+-+-+K+- a b c d e f g h

White has two pieces hanging,

and he cannot complete a Hou- dini-like escape with 6. Bd4 be- cause of 6. ... Nxd4. So everything has worked out great, right? Not so fast. We should look just a tiny bit deeper. 6. Bxh6 fxg6 7. Bc1 (defending a3) Now you must make sure not to play the horrible blunder 7. ... Nd4??, after which Black wins a piece and the game after 8. Be3! It is clear that the knight is in some danger! Precise play is still necessary to play for a win. In fact, this endgame is very instructive and you might want to analyze it on your own. 7. ... Nc4! How about we grab a pawn? 8. Ke2 N2xa3 9. Kd3

Solution on page 19 E February 2013

8 7 6 5 4 3 2 1

-+-+-+k+ +p+-+-+- p+-+-+p+ +-+-+-+- -zPn+-+-+ sn-+K+-zP- -+-+-zP-zP

+-vL-+-+- a b c d e f g h

How inconvenient! The clingy

king is trying to grab one of our knights. 9. ... Ne5+ 10. Kd4! (10. Ke4? Nac4 11. Kd5 b5! and the knights are free to roam.) 10. ... Nc6+ 11. Kc5 Nb5 Black has good winning chances and ab- solutely cannot lose. Here I will end my own analysis,

but I do suggest that you look at this position some more. Maybe you can find a win or prove that the position is a draw.

When you wish one of your op-

ponent’s pieces were somewhere else, you should search for an at- traction tactic to make it happen. This is especially important when at- tacking the king: decoys can lure it out of its shelter or into a dangerous corner. Here is one more problem on the attraction theme; you can find the solution on page 19.

8 7 6 5 4 3 2 1

-+-tr-trk+ zpp+-vl-zpp -+-+Pzp-+ +-zp-+-zPL nwqP+QzP-sN +-+-+-+- PzP-+-+-+

mK-+-+-+R a b c d e f g h

White to move Chess Life for Kids! 5

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