6. Dockwise pushes the boundaries in remarkable Aasta Hansteen T&I project MARIN has been contracted to carry out a wide range of simulation services for the highly complex Aasta Hansteen project.
9. Aasta Hansteen - Bridging engineering to operations An impressive operation and an impressive project! Aasta Hansteen highlights
MARIN’s strategy of linking the engineering phase to the operational phase.
12. PanShip developments for fast ship simulation PanShip has matured into a versatile tool for the prediction of the seakeeping
behaviour of fast ships. Here are the latest developments. 14. Simulations - from concept to operation
16. QSHIP allows designers to concentrate on what matters To support designers and engineers in evaluating design concepts, MARIN has developed the hydrodynamic suite QSHIP.
17. New insight into the response of a semisubmersible floating turbine foundation Floating foundations for wind turbines present some technical advantages, which is encouraging more industry players to develop new floaters.
18. FATIMA takes on more prominent role in seakeeping assessments The linear seakeeping code FATIMA is being used more and more at MARIN.
20. XMF leads to development of a multi-purpose simulation platform The Extensible Modelling Framework (XMF) is a C++ software toolkit serving as a foundation for all MARIN’s time domain simulation software developments.
21. CRS projects examine the impact of waves A string of projects has been carried out in the Cooperative Research Ships,
focusing on the prediction of impulsive load due to wave impacts.
22. MARIN helps HWCG plan emergency response system Numerical analysis and bridge simulation are being used to develop a deepwater
containment response system.
24. Accurate calculation models for manoeuvring simulations Over the past decades more methodologies have become available.
25. Exploring the future of unmanned transport MARIN conducts unmanned ship simulations with the help of AIS.
26. ‘Wageningen B’ is followed by the future-ready C&D-series MARIN is preparing two new propeller series.
It’s the ideal in-flight movie. ‘Gravity’, starring Sandra Bullock and George Clooney. Great visuals, unrealistic storyline, exciting music and nice characters… This is what you need when you are getting tired after work- ing for some time and still have a ‘few’ hours to go.
And then there was this conversation. It struck me. Sandra has to try to go back to earth in a Soyuz capsule and receives the last instructions from Mr Clooney:
Have you ever flown a Soyuz? ‘Only on a simulator.’ Then you know. ‘I crashed it!’ It’s a simulator. That what it’s designed for!
Whilst preparing this editorial for this Report, which is all about simulation and simulators, I remembered this conversation. Because it highlights the reason why I think simulators are such an important bridge between engineering and operation: in a simulator you are allowed to fail. And as a result, you learn. So the most important features of a simulator are the ‘pause’ and ‘rewind’ button. Let’s try it again!
What else is important? The gaming industry has brought us great visualisation in modern simulators. It is important to create good realism in simulations. But we should not forget what is happening under- water: the hydrodynamics. The manoeuvring capabilities of the ship, the behaviour in waves, shielding effects in the wind loads, interaction effects with the infrastructure or other ships, are all vital. This is why we put so much effort into linking our engineering tools to the simulator. We want to use the same hydrodynamic models and learn from the results in the model basin. The best remark we can have from the captain is: ‘This thing really behaves like my own ship!’
This editorial has a happy ending. Sandra safely returned to earth. Helped by her simulator experience. And gravity.
Bas Buchner President
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