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StarrMatica’s Story


How one fourth grade teacher’s innovation improves education across the country


Emily Starr was a fourth grade teacher in DeWitt, Iowa, when she was given a projector and asked to begin using it in her classroom. She spent hours combing the web for resources and siſt- ing through outdated soſtware to find digital content to help her make the most of the technology. Frustrated with the lack of resources, Emily began talking to fellow teachers and found they were experiencing the same problem. What Emily really needed was a library of digital content that would allow her to quickly find resources for every topic she taught. Aſter extensive searching, she realized that a library of digital content simply didn’t exist, so in 2005, Emily took the leap, quit her job, and founded StarrMatica Learning Systems.


What Is StarrMatica?


StarrMatica is the nation’s first library of standards-aligned online digital content. Te library provides teachers and students with access to 5,000 K-6 reading, math, science, social studies, art and music simulations, animations, activities, games, and assessments. Content is searchable by grade, topic, state standard, the Common Core, and textbook curriculums.


Scan this QR Code to view a video sharing how


StarrMatica can


help you make the most of your technology.


Teachers use StarrMatica for instruction with interactive whiteboards, response systems, tablets, and projectors. Teachers can also create collections of content to share with individual students to personalize their learning for re- sponse to intervention, differentiation, or enrichment and can then monitor student progress as they complete activities at school or at home. Scores are recorded in a classroom management system. An individualized basic facts program is also included.


StarrMatica is used on every brand of interactive technology by thousands of teachers and students every day.


(See the graphic on page 25 for a visual representation of our library.)


Te Case for Content


According to research, students whose teachers use technology effectively in the classroom have higher test scores than students whose teachers do not.1 So schools purchase projectors, interac- tive whiteboards, response systems, computers, and tablets with the goal of using technology to reach 21st century learners and engage students.


Emily has a passion for helping fellow educators and is on a mission to make it easy for teachers to leverage their technology so every student can shine!


1 Middleton, B.M. and; Murray, R.K. “Te impact of instructional technology on student academic achieve- ment in reading and mathematics.” International Journal of Instructional Media, 26(1), 109 (1999)


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