XONOMY for a Digital Age
Evil Robots Students cor- rectly name 2-D shapes before being caught by the evil robots.
Batter Up! Students determine a sentence’s figurative language
type. Te faster they answer, the further the hit.
Give the Dog a Bone Students use knowledge of a hundreds square, place
value, and skip counting to find a number.
Who’s Hungry? Students demonstrate their un- derstanding
of the relative size of numbers by comparing amounts.
Tis level includes the skills of explaining, predicting, restating, discussing, outlining, and compar- ing.
Tese activities go one step beyond basic skill building by requiring students to demonstrate compre- hension of a concept.
Here are four examples of digital content for understanding:
Large Addition Regrouping Students demonstrate
their understanding of multi-digit addition with regrouping by adding with manipulatives.
Firefighter! Students identify a main idea in a series
of sentences and construct a para- graph.
Tis level includes the skills of solv- ing, illustrating, showing, classify- ing, and completing. Tese activ- ities require students to use their knowledge in a new situation.
Here are four examples of digital content for applying:
Foam Phonemes Students select foam letters and letter com- binations to create words.
Classifying Lost Animals Students sort animals according to named charac- teristics.
Main Idea Enrichment Students write headlines for short newspa- per articles.
| Page 2
| Page 3
| Page 4
| Page 5
| Page 6
| Page 7
| Page 8
| Page 9
| Page 10
| Page 11
| Page 12
| Page 13
| Page 14
| Page 15
| Page 16
| Page 17
| Page 18
| Page 19
| Page 20
| Page 21
| Page 22
| Page 23
| Page 24
| Page 25
| Page 26
| Page 27
| Page 28
| Page 29
| Page 30
| Page 31
| Page 32