This page contains a Flash digital edition of a book.

FutureLogic Granted Patents

Thermal printing supplier FutureLogic, Inc. has

been granted two U.S. patents and two

Australian patents for printers with the capability to produce promotional coupons. One U.S. patent, titled “Method and

Apparatus for Gaming Promotional Printer,” applies to FutureLogic’s printer that is connected to a gaming machine via a main communication port and separately connected to a promotional coupon controller via an auxiliary communication port. The second U.S. patent was issued for a finan-

cial transaction printer with promotional printing capabilities. Additionally, Australian patents were issued to FutureLogic for a gaming promotional printer and a gaming machine printer. “These patents are representative of

FutureLogic’s innovative approach to gaming print- er technology and our promotional couponing expertise,” said Eric Meyerhofer, FutureLogic CEO. “We are proud of this achievement and look for- ward to working with casinos and our EGM cus- tomers to implement this exciting technology in our products.”

IGT Offers Retrofit for Legacy Games

Leading slot manufacturer International Game Technology is launching a new upgrade kit that

will allow customers to retrofit legacy IGT machines with the advanced Service Window for interactive networked communication. The Service Window solution for legacy IGT

80960 video machines, scheduled to be deployed in the fall, is the only GSA-compliant player interface available for the legacy IGT machines. It is compli- ant with the G2S, or game-to-system interface. The Service Window provides player interaction

with the casino, right at the slot machine. When the player inserts his players club card, a special window slides the game screen over, providing a menu of information and services the player and operator can customize, all designed to improve the player experience. It is featured on all of IGT’s newest game formats, which are designed to work in net- worked systems such as IGT’s sbX system. “This new solution helps preserve operator

investments,” said Rich Schneider, IGT’s executive

vice president of gaming products. “Now, operators will have access to future technologies on the gaming machines they have today. And, because this solution is GSA-compliant, it gives operators more control and flexibility for the types of content distributed across the network—creating a better player experience.”

A Million Log-ins for WMS Adaptive Gaming

Slot manufacturer WMS Gaming announced that its “Adaptive Gaming” system of video slot

games linked through a wide-area network has passed 1 million unique player log-ins. Adaptive Gaming slots such as the Star Trek

series allow players to advance through various levels and “episodes”—completely different games—by achieving certain bonus events. In the Star Trek series, they are called earning “medals” from “Star Fleet.” The unique aspect of the games is that they are

all linked to a wide-area server that permits a player to pick up a game where he left off, at any other machine on the network, regardless of the location. A ticket prints out with a log-in code, and the player can resume his game and not lose anything earned so far. In another Adaptive Gaming

slot, Reel ‘Em In Compete To Win, player scores in a competitive fishing contest are logged and can be accessed with the log-in code. According to

WMS, each of the two games has gen- erated an average of approximately 2,000 new, unique player log-ins per day. This summer, the

manufacturer will introduce a new Adaptive Gaming title, The Lord of the Rings.

Golf Tourney to Benefit NCRG Set

The gaming industry’s top executives will come

together to “chip in” to support research on gam-

bling and responsible gaming education at the 12th annual AGEM/AGA Golf Classic presented by JCM Global. Sponsored by the Association of Gaming Equipment Manufacturers and the American Gaming Association, the AGEM/AGA Golf Classic is a fund-raiser for the National Center for Responsible Gaming, the only national nonprofit

50 Global Gaming Business • May 2010 Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56
Produced with Yudu -