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PERCEPTION
PATTERN IN THE MIRROR
An exciting game with mirrors- both amusing and instructive. Start by turning
up a pattern card. Each player must then attempt to form a mirror image
of the pattern using 2 bricks and a mirror. The first one to succeed wins
the pattern card. Using the mirror can be tricky, and an understanding of
the symmetry of a pattern is an advantage in this game. Includes strong
storage box, approximately 8.5” x 10” x 1.5”, 2 plastic mirrors, 2 mirror
bases, 4 pattern dice, and 24 pattern cards for 2 players.
VG2280. . . . . . . . . Intermediate (ages 6-14) . . . . . . . . . $37.11
VG2282. . . . . . . . . Simple (ages 4-7) . . . . . . . . . . . . . . .$37.11
CLASSROOM RESOURCE KIT
The Classroom Resource Kit is ideal for integrated classroom use and is de-
signed specifically for grades 3-8. Ideal for individual play or group collabora-
tion, this easy-to-use game set includes: a Teacher’s Guide with complete
instructions on how to integrate games into classroom stations, learning
centers, and enrichment activities; 1 copy each of 12 different Think-
Fun games, each stored in a nylon bag to hold all game pieces; every-
thing you need to create an Instant Challenge of the Week classroom
station; problem solving strategies that have been mapped at 3 levels
to particular game challenges; a beginner-to-expert challenge system
with ringed cards to keep the games organized; 3 large and colorful
posters- 2 posters to reinforce thinking vocabulary and 1 erasable sta-
tion poster; and 12 Game Instruction Tent Cards, double-sided with
game instructions and clean-up lists.
VG2300 . . . . . . . . . $199.99
JR. MIND CHALLENGING GAME KIT
Designed exclusively for grades K-2, the Jr. Mind Challenging Game Kit teaches
problem solving language at a very young age and it’s fun! Ideal for up to 24 play-
ers at 6 game stations, this easy to use game set includes: a Teacher’s Guide with
instructions on how to run the program; 3 multi-player
games and 3 single-player games, each stored in a nylon
bag to hold all the pieces; “Junior Level” beginner-to-
expert challenge system, allowing players to grow with
the games as they learn new skills and want harder chal-
lenges; 3 large and colorful posters- 2 posters to reinforce
thinking vocabulary and 1 erasable agenda poster; and
6 Game Instruction Tent Cards, double-sided with the
game instructions and clean-up lists. Program focus
is on “Young Explorers” where young minds are nour-
ished and confidence is built.
VG2298. . . . . . . . . $205.99
CHOKING HAZARD - All products on this page contain small parts. Not for children under 3 years.
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