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event report


Claiming ownership R


Taking a Fresh Look with the eLearning Network


oll up, roll up for the magical tour that is the eLearning Network (eLN). At eLN’s recent ‘Taking a Fresh Look’ event, the ideas rolled thick and fast as practitioners and theorists enjoyed a day of plentiful discussion and demonstration about learning.


In a lively session Ben Betts (HT2) gave us his big trends for the next five years. He took us on a journey from Bandura’s theory of learning, past Lake Wobegon and on to the digital natives before concluding that curation is king – the notion that learners are adept at handling and using content and the practitioner’s role is to develop better ways of signposting the sources of new information. However, at the mention of gamification as a useful tool for delivering


information, dissenting murmurs arose. But this is not the dancing baloney of animated characters and daft storylines, Betts assured us. Gaming is employed to


motivate online learners – and encourage them to be more creative in their participation. It does this by meeting the individual’s social need for an answer to the ever present question, “How am I doing compared to the others?” So the professional use of the gaming tool to nudge the poorly motivated


becomes an effective way to shape the process of personal development. And this focus on the social aspects and achieving a greater level of interaction with e learning also means getting organisations to embrace BYOT, or Bring Your Own Technology. No matter how much the IT department kicks up a fuss, the trend is for learners using their own tablets, smartphones or laptops. This theme was picked up and developed by Julie Wedgwood in a later session when she asked for instant feedback to her questions via participants’ mobiles, etc. Firmly announcing that “learning is not a spectator sport”, she offered an introduction to voting and messaging using Shakespeak to provide instant comments on her smartboard.


This back-channel discussion was then analysed and delivered as a word


http://shakespeak.com/en/home/ www.wordle.net


www.xtranormal.com


cloud using Wordle – collaboration and sharing were the watchwords. The technology and ideas were about giving learners the tools to own their performance development. And there are plenty of engaging methods: participants used individual storytelling to develop materials through text-to-video software such as Xtranormal.Wedgwood was keen to demonstrate that “talking is not teaching” and she did so with a summary on the four Is: keep it Interactive, make it Intuitive, add new Information, and give the learners the Incentive of owning their own learning. It was a persuasive experience for this particular participant. And there was more.


This was a well-paced day with plenty of sound judgment and experience from other speakers and the audience. In fact, it was one of the training events where distance was not an issue.We were motivated and felt the ownership of our learning. Collaboration and sharing were as one.


Paul Andersen works on complex projects where technology meets people


Next eLN event: ‘Mad about Mobile Learning’, 6 July, London


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