digital art and design in practice Dena DeBry
This course is a hands-on exploration of art and design using digital tools. Studio demonstrations will focus primarily on 2D and time-based image-making techniques, but students with an interest in creating procedural or 3D computer graphics are welcome. Students will complete a multi-part visual project, and the class will culminate with an exhibition of this work.
This course will also provide an overview of contemporary digital art and design practice, from fine art and graphic design to film and animation. Students will view and analyze artwork, film, and animation that have broken new ground. To supplement this overview, the class will visit some of the Bay Area’s cutting-edge production and artist studios to see digital art and design in action.
Prerequisite: Basic computer competency (Mac or Windows).
Dena DeBry has been interested in the intersections of art and technology since the early 1990s when she taught in the Computer Graphics department at Pratt Institute. She has shown both traditional,
digital, and hybrid artwork in group shows internationally. She chaired the SIGGRAPH 2004 conference on Computer Graphics and Interactive Techniques. Dena also worked at Stanford University in Academic Technology for 8 years, most recently in the Art and Architecture Library.
Art at its most significant is a Distant Early Warning System that can always be relied on to tell the old culture what is beginning to happen to it. —Marshall McLuhan
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